no. 01
Pick a door
Ten rooms at opening, each one its own world with its own walls, light, and paint.
Pick a room and take a piece of its wall. One scene is split among a small crew. You paint your piece on your own layer, strangers paint theirs, and the finished wall is something none of you could have painted alone.
Ten rooms at opening, each one its own world with its own walls, light, and paint.
The room splits one scene into pieces and yours arrives at random. Every stroke is your own hand, on your own layer.
The crew titles it, votes, and the wall takes its place in the gallery, with every layer signed.